Macromedia Flash has been used to realize the projects following below. To view them, Flash 5 player is required. In case your computer doesn’t have it installed, please download the player from Macromedia homepage, clicking on Download.

Title: CLOCK - Web-based Mechanical Clock
Date: October 2000
Software: Adobe Illustrator, Macromedia Flash
Objective: To digitalize something entirely distant from computers, to bring on a PC screen a thing forgotten, give it a new format, and yet try to reproduce as much as possible the characteristics it had in its previous environment.
Result: • all clock parts correspond to the original (wheels are identical);
• the clock operates exactly on the same principle as a mechanical clock (wheels lock perfectly);
• the clock is always right, regardless of geographical location as it adjusts to the clock of your PC which tells local time in all parts of the world. The clock will set itself right after each second even when the computer processor does not allow to calculate the rotation of its wheels;
• as much as possible, Actionscript was used to create the clock which decreases load time prior to watching.
Title: Interflight - 76
Date: October 2001
Software: Adobe Illustrator, Adobe Photoshop, Macromedia Flash
Objective: The objective is to create a multi-level and interesting flying-game using numerous 3D effects and animation shots. The game must be ravishing also when playing it time and again, top 10 of the pilots.
Result: • the game is multi-level;
• a lot of audio-effects have been used;
• for people of different ages;
• at the end of the game is top 10 of the best pilots;
• several different solution levels.
Title: Driving Tests - A program to learn the rules of the road
Date:
June 2000
Software: Adobe Illustrator, Macromedia Flash
Objective: To create a user-friendly, easily navigated program of driving tests.
Result:

• Compatible with PC and Mac;
• tests can be easily complemented if needed;
• no high system requirements; does not install itself;
• small and can be easily sold on the internet;
• easy to follow tests;
• possibility to check the time spent on self testing.

Title: 4 ROOMS or “Light a Lighter”,
a game based on the movie “Four Rooms”
Date:
August 1999
Software: Adobe Illustrator, Adobe Photoshop, Macromedia Flash
Objective: To revive as truthfully as possible the scene from the cult movie “4 Rooms”, using mainly photos.
Result: • 100% a game of chance;
• 7 more or less complicated chance levels;
• no need to be quick and knowing, the game is still fun;
• loads of photos and a nice soundtrack.
Title: SNUG WEAR - A Web Page of Fashionwear for the Young
Date:
February 2001
Software: Adobe Photoshop, Adobe Illustrator, Macromedia Flash
Objective: To create a user-friendly site manifesting fresh design; to take part with the present work in the Macromedia web page contest (Macromedia Flash 5 Design a Site for Usability Contest).
Result:

• fast loading user-friendly site;
• visited and unvisited links shown in the menu;
• main menu options remain visible all the time;
• "Back" ja "Forward" buttons integrated into the page;
• loadings do not exceed 80 Kb;
• every subpage has a distinct colour selection.

Title: 2001 WORLD NORDIC SKI CHAMPIONSHIPS IN LAHTI -
Test related to dope and skiing
Date:
March 2001
Software: Adobe Illustrator, Macromedia Flash
Objective: To create an interactive test related to 2001 World Nordic Ski Championships in Lahti.
Result:

• Interactive test, all questions and their alteration are animated;
• test serves a didactic purpose; it should provoke people to think about the problems the sporting community faces nowadays;
• design is founded upon signs/symbols which will easily fix in people’s mind.

Title: CLASS X FURNITURE -
An Estonian Manufacturer of Exclusive Furniture
Date:
December 2000
Software: Adobe Photoshop, Adobe Illustrator, Macromedia Flash
Objective: As we deal here with a manufacturer of exclusive and expensive furniture, the main task was to create a site focused upon products along with fresh page design.
Result: • Provides a survey of furniture designers’ creations;
• analogous solution has been used for interactive CD and trade fair presentation program;
• playful navigation.
Title: SAVING KYPCK -
Underwater Rescue Operation in the Barents Sea
Date:
September 2000
Software: Macromedia Flash
Objective: Offers players an opportunity to participate in a rescue operation in the depths of the Barents Sea.
Result:

• The game is based on a real life event;
• the game is fully designed and animated in Macromedia Flash which guarantees a good picture quality and compact files;
• sound effects included.

Title: STARS IN MUSIC - Internet music game
Date:
September 2000
Software: Adobe Photoshop, Adobe Illustrator, Macromedia Flash
Objective: To create a site as similar as possible to the TV show, sticking with its presenter’s lines and comments; to offer the visitors a gripping game which carries you away and makes you rejoice over recognizing a tune or a song.
Result:

• The game is familiar from a TV show; internet provides a support channel;
• plenty of sound effects;
• the whole studio in the game is interactive, clicking makes voices and comments heard;
• originally, the play is connected to a database; best players win prizes;
• different game stages are loaded separately, short loading time, ads are run during the loads so the players are not left to wait with empty hands.

Title: A’RD KILLING
Date:
July 1999
Software: Macromedia Flash
Objective: To create a simple classic shooter game.
Result:

• easy - every player who is patient enough to kill all 20 opponents can win;
• all graphics in the game have been created in Flash; gradient and transparent colours have been used extensively;
• sound effects and tunes included.

Title: WILD FINGERS
Date:
May 2000
Software: Adobe Photoshop, Adobe Illustrator, Macromedia Flash
Objective: To create a higly original game using mainly photos.
Result:

• The game has a singular structure; it starts with one photo and concentrates on hands in five different ways;
• fun and exceptional, reminds you of sweet childhood days;
• somebody always wins even if it might not be you;
• the game gained huge popularity at Estonian internet portal Delfi.

Title: VAU
Date:
April 2001
Software: Adobe Illustrator, Macromedia Flash
Objective: To create a game which enables to gain a big score and discern best players. Beginners should choose an appropriate difficulty level to fully enjoy the game.
Result:

• Easy to get into;
• fast loading; the game has a simple technical structure;
• possibility to gain very big scores and stand out from other players;
• originally, the game is connected to a database which saves your score;
• connection to database enables to view the scores and compete with other players; it ensures repeated visits and provides a competitive moment.
• Artwork by Tank.

Title: DARTS
Date:
March 2001
Software: Macromedia Flash
Objective: To create an enjoyable and life-like darts game which can be played by two people.
Result:

• Easy rules; colourful and fun;
• not aggressive yet competitive;
• visuals created in vector graphics imitating comics;
• can be played simultaneously by two players on one computer.

© Heiko Unt - 2001, e-mail: heiko@cirkus.ee
Cirkus - Visual Communications